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1. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Tarsas Phage wrote: At any rate, one doesn't counter neuts with low slot capacitor mods, bro. CPRs might work against your daily nemesis the Blood Raiders, but not against the possibility of multiple staggered heavy/capital neuts alpha'ing you...
- by Vald Tegor - at 2016.12.09 05:21:54
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2. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Tarsas Phage wrote: Querns wrote: Tarsas Phage wrote: Here's the thing - I was one of the Rorq pilots on the D-W beacon "I'm one of the most prolific abusers of this mechanic, so let me tell you why it's not abuse" It's certainly a...
- by Vald Tegor - at 2016.12.08 08:23:18
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3. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
What if using PANIC required an active idustrial core? It would at least leave the pilot unable to navigate for the majority of the invulnerability duration and there is little detriment to legitimate uses. Then again, it affects other industria...
- by Vald Tegor - at 2016.12.08 01:48:48
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4. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Vald Tegor wrote: We have established that the yield estimate in the blog is missing a ~50% multiplier. People have been endlessly wondering how the 2000 drone dps in the dev blog was arrived at. 5 Ogre 2's with T2 cor...
- by Vald Tegor - at 2016.12.08 00:38:57
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5. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Aasir wrote: Vald Tegor wrote: Things tend to need a "nerf" when you tell your economy guys to run a number, then overshoot it by 50%. Your telling me that in all the time they were re balancing the rorqual no one at ccp remembered th...
- by Vald Tegor - at 2016.12.07 23:16:36
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6. Sticky:[December] Excavator Mining Drone yield rebalance - in Upcoming Feature and Change Feedback Center [original thread]
eiedu wrote: CCP Fozzie wrote: ... Reducing the mining yield of 'Excavator' Mining Drones by 32%
... Would you share with us why a 32% reduction was chosen as opposed to something like 20%? Is there any math behind it? Yes, ther...
- by Vald Tegor - at 2016.12.07 19:10:05
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7. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Zenon Itinen wrote: Still struggling to find the theoretical 3 k dps this thing supposedly outputs even with all 5 skills , I'm getting about 1500 sieged... With T2 core, 4 of the best officer drone amps, and a set of Augmented Ogres will giv...
- by Vald Tegor - at 2016.11.29 23:38:27
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8. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: If you don't have friends who can support you, don't Siege your Rorqual. Just fit a Higgs Anchor to it and mine aligned out of Siege. Or just use an Orca. 5 Excavators, unsieged, mine 4,787 m3 per minute 5 T2 drones with ...
- by Vald Tegor - at 2016.11.29 23:23:02
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9. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
So ME 9 to 10 on a titan blueprint will take 1313 days * .3472 = 455 days (- a month or so for the 5% implant) in a destructible facility. New entities seeking to enter this level of gameplay are going to be thrilled! Good thing some people have ...
- by Vald Tegor - at 2016.11.15 03:07:32
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10. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Arronicus wrote: That's exactly my point, the theoretical max yield was never accurate to begin with. With ship fittings alone and no skills, you got way more than it. Is also worth noting excavator mining drones are going to be stupidly exp...
- by Vald Tegor - at 2016.10.27 00:46:35
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11. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Owen Levanth wrote: That picture shows nicely why I like the new character sheet better than the old one: I absolutely hate it when I have to switch between different windows like this. Integrating both windows into one is something I have alw...
- by Vald Tegor - at 2016.10.17 23:12:37
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12. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Chris Corsten wrote: But for gods sake, why do you want to waste this extra horizontal Room and force me to collapse the Player Portrait, and regulate the Bar between the Skills Groups and the Skill Queue whenever i need the specific Informati...
- by Vald Tegor - at 2016.10.16 20:48:53
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13. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Bad Bobby wrote: Vald Tegor wrote: Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more...
- by Vald Tegor - at 2016.10.16 20:37:09
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14. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Also Vlad you didn't get 'told off' for using a Cruiser on one line. You got told off for attempting to use the cruiser in every single line. A small scale industrialist might very well have 1 or 2 lines of cruisers going,...
- by Vald Tegor - at 2016.10.16 00:21:35
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15. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Bad Bobby wrote: I made it pretty clear in my posting that I'm as veteran an industrialist as you'll find and my concern here is not for my own needs For arguments sake, let us say a new S-class EC was added. It has one service module slot, a...
- by Vald Tegor - at 2016.10.15 23:51:43
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16. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: As for the cost of a Rorqual I don't think you'll realistically have time to drop it on a BLOPS drop gone wrong, and you're overestimating the insurance payout. I pulled the current Rorqual Platinum Insurance Cost and ...
- by Vald Tegor - at 2016.10.15 02:38:00
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17. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Bad Bobby wrote: Once they're up to a certain level, sure. But the smaller industrialist, which includes the much talked about "new player", doesn't actually have access to all of those options without first making major choices about their pa...
- by Vald Tegor - at 2016.10.15 02:00:09
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18. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Wishful thinking: One reason for having to fiddle with my skill queue on a regular basis, is jumping between clones. I typically use a clone with disposable on remap implants. When I log off, I jump into a more expensive, broader clone and often c...
- by Vald Tegor - at 2016.10.14 22:48:01
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19. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more to have no overlaps. Literally unplayabl...
- by Vald Tegor - at 2016.10.14 22:40:18
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20. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Sorry, I mean can't in the sense of "the Rorqual takes around a full minute to align out and it can't warp cloaked" meaning it's easy to catch one, and a prober can nail it before it can cloak if they're good and smart....
- by Vald Tegor - at 2016.10.13 22:55:08
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